The fine folks over at Lens of Truth have dissected both Metal Gear Solid 4 and Splinter Cell: Conviction with a graphical analysis and a performance analysis in video form.
One interesting point from is the native resolutions of each game. A game's native resolution will considerably affect how sharp or blurry a game looks. Metal Gear Solid 4 had a resolution of 1024×768 while Splinter Cell: Conviction had a resolution of 1024X576.
On the performance side Conviction had some screen tearing while MGS4 had none at all, but both maintained a solid frame rate. For the full breakdown click here.
Head2Head: Splinter Cell – Conviction vs. Metal Gear Solid 4 Performance Analysis Via Lens of Truth
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