Batman: Arkham Asylum's Freeflow combat was a great part of an already great game. Sefton Hill, director of Arkham City, says the combat will be further improved in Arkham City with many new additions.
"We’re not trying to completely revise the system because we had a lot of positive feedback from people who played the first game, and something that we wanted to do was create a system that was easy for people to get into but still had that depth to it," said Hill.
"We wanted to expand and build upon that system, and make the second iteration of Freeflow rather than make a complete new combat system. So it will definitely be building on the sold structure that’s already there."
He goes on to further explain the array of new moves, "We have beatdown, which is the ability to do a quick, focused attack on an enemy without knocking him down; we have environment counters where you can smash enemies into walls; we have combo counters where enemies can attack multiple times in one move; multiple enemies can attack at once and you can take them down; you can do aerial attacks where you flip up off enemies into other enemies; you can do projectile counters where you parry thrown objects back at enemies."
Hill finishes off his discussion on combat with a nice surprise; all gadgets will now be usable during combat!
Rocksteady Talk Vehicles, Boss Battles and Robin (GamesTM) Via Arkhamcity.co.uk
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