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Tuesday, November 2, 2010

3D Not Confirmed For Metal Gear Solid: Rising

Chatting with GameInformer, Shigenobu Matsuyama commented that while Rising was shown off during Tokyo Game Show in 3D it has not yet been officially confirmed for the game's release.

"3D is not officially confirmed yet. What we showed at TGS was just a referential presentation. We have not officially confirmed if we will support motion control either, as it is very difficult to manage such precise accuracy of action and speed that MGS Rising’s controls will require. Both 3D and motion control features are worth considering, though," said Matsuyama.

Matsuyama also reminded us that Rising will have stealth saying, "A layer of stealth, which is what the MGS series is known for, will be implemented as well, however it will operate a little differently. The stealth feature in MGS Rising will be called "Hunting Stealth" and will be more active and acrobatic. Regarding the actual tagline, "lightning bolt action" is derived from Raiden's lightning bolt like speedy action. "Rai" in Raiden means "lightning" and "den" means "bolt" in Japanese."

The ability to spare enemies will also be a part of Rising as it has been in previous MGS games, "It is possible to disable enemies in MGS Rising, same as MGS series. You can actually simply slice an enemy’s weapon and disable them that way. But we wanted to give the player the option on whether to disable or kill an enemy. It’s literally up to them, but you have the option to do one or the other."

What You Need To Know About Metal Gear Solid Rising Via GameInformer

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