METAL GEAR SOLID | SPLINTER CELL | THIEF | ASSASSIN'S CREED | HITMAN | BATMAN: ARKHAM CITY | XBOX 360 | PLAYSTATION 3 | PC

Tuesday, August 10, 2010

Batman: Arkham Asylum Secret Ties Into Arkham City

Rocksteady has done something most developers have never been able to do, keep an in-game secret from the players.

Within Arkham Asylum lies a secret that was revealed during Rocksteady's GOTY podcast. The secret lies in Warden Quincy Sharp's office and can be found by detonating 3 explosive gels on one of the walls in the office. In doing so, a hidden room is revealed. This room is not documented in achievements/trophies nor is it required to get 100% game completion.

Rocksteady knew where they wanted to go with the story if they had a chance to make a sequel. Lead narrative designer Paul Crocker explains their situation, "While building Batman: Arkham Asylum, we placed a number of ‘hooks’ into the game that tie into the ‘Arkham-Verse’. From the beginning we knew that Quincy was a bad guy, and planned what his next move would be. The room obviously ties into Arkham City, but to be fair, we hid it pretty well. We did assume that it would be found eventually and after following forum posts for 6 months or so, decided to announce it in the ‘Game of the Year’ podcast. What I think people are really going to enjoy is not just how Arkham Asylum led to Arkham City, but also how the story in Arkham City sheds new light on the events you saw in Arkham Asylum."

In this room, blue prints and concept art from Arkham City can be found. Follow the video instructions at GameInformer to find them yourself in-game.

Finding The Asylum's Biggest Secret: Arkham City's Blueprints Via GameInformer

No comments:

Post a Comment