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Thursday, August 19, 2010

MGS: Rising Maintains No-Kill Play-throughs

One aspect that hardcore Metal Gear Solid fans like is the  no-kill play-through (completing the game without killing any enemies). Metal Gear Solid: Rising's producer, Shigenobu Matsuyama says he believes, "MGS has a key stealth element in not trying to kill anyone."

Matsuyama continues on to say, "You could actually have a no-kill completion. There will be a lot of mechs and cyborgs, but if you slice them up, that will be considered as a no-kill as well. You'll have the freedom of killing humans, of course, but you can proceed through the game without killing a human being, but slicing up mechs and cyborgs." He also mentions that players may be able to cut the weapons as opposed to the enemies. Leaving the enemies with no way to fight back and thus having to retreat. But "you could maybe accidentally cut human enemies," says Matsuyama. In those cases he makes it clear that he wants the player to see the "expression of pain" on the enemy as to convey the consequence of violence.

Matsuyama says he wants to "put the essence of the beauty of the no-kill [in the game]. I want to emphasize that I will never reward a player for killing human beings in the game. I won't make it easier to clear the game. I will probably make it more difficult."

It's interesting to see a Japanese developer take such a strong moral stance in a game, something that most American developers don't do. This is especially true when it comes to first person shooters where the aim of the game is usually to shoot as many enemies as possible.

Metal Gear Solid: Rising Lets You Cut With A Conscience, Continues No-Kill Tradition Via Kotaku

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