Accessibility is one of the biggest challenges game developers face. That's why IO Interactive took so much heat for saying the next Hitman game in the series was going to be more accessible. For a lot of games this often means that it's tailored for the lowest common denominator. So how will IO make Hitman: Absolution accessible but still challenging? With instinct.
Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts
Thursday, June 16, 2011
Monday, June 13, 2011
Batman: Arkham City E3 Gameplay Video
Batman: Arkham City was one of the best games at this year's E3 and will probably go on to win multiple Game of the Year awards which is a good reason why you should watch this gameplay demonstration presented by Geoff Keighley and Arkham City director Sefton Hill. The demo seems to start at the beginning of the game in which Catwoman is captured by Two Face. There's some playable combat on her part and then we get to see Batman glide across the open city.
Labels:
360,
action,
arkham city,
batman,
batman: arkham city,
e3,
interview,
pc,
playstation,
ps3,
stealth,
video,
xbox 360
Friday, June 3, 2011
Kojima Announces Fox Engine, Multiplatform Development
So that's why Kojima isn't at E3. He's too busy working on Kojima Productions' new engine, the Fox Engine, which he hopes will become the best in the world. He also reveals in this video that the next Hideo Kojima game will be multiplatform.
Wednesday, June 1, 2011
Catwoman Becomes Playable In This Batman: Arkham City Trailer
In this unexpected video interview, Dax Ginn (marketing manager for Arkham City) reveals that Catwoman will be a playable character during Batman: Arkham City's main storyline. Rocksteady also released a trailer showing off her cool abilities.
Labels:
360,
action,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
stealth,
video,
xbox 360
Monday, May 30, 2011
IO Interactive Pledges More Accessible Hitman, Angers Fans
Hitman fans are enraged over the fact that IO Interactive want to make Hitman: Absolution a more accessible game but that's what IO says they promise to do:
Labels:
360,
absolution,
action,
hitman,
interview,
pc,
playstation,
ps3,
stealth,
xbox 360
Monday, May 23, 2011
Batman: Arkham City Director On 40 Hour Game Length
Sefton Hill, director of Batman: Arkham City, spoke with The Guardian about the games' 40 hour length.
Labels:
360,
action,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
stealth,
xbox 360
Sunday, May 22, 2011
Harley Quinn Voice Actress Replaced By Tara Strong
Arleen Sorkin won't be returning to voice Harley Quinn in Batman: Arkham City, the sequel to 2009's game of the year; Batman: Arkham Asylum, instead she will be replaced by Tara Strong.She is a strong (no pun intended) voice actress whose worked on other Batman Properties such as Batman: The Brave and the Bold and as Batgirl.
Labels:
360,
action,
arkham city,
batman,
batman: arkham asylum,
batman: arkham city,
interview,
playstation,
ps3,
stealth,
voice,
xbox 360
Tuesday, May 17, 2011
Assassin's Creed: Revelations Will Be Revelatory
Interviewed by GI, creative director Alexandre Amancio, unearths some of the more interesting aspects of Assassin's Creed: Revelations and explains how players will stay hooked as they play Revelations.
Labels:
360,
assassin's creed,
interview,
pc,
playstation,
ps3,
revelations,
ubisoft,
video
Monday, April 18, 2011
Batman: Arkham City Fully Explorable From The Start
Batman: Arkham City is going to be a big game. So big in fact that it's going to be five times larger than Arkham Asylum. But what good is a large world if you can't explore it? No good, that's why almost all of Arkham City is going to be accessible right from the start of the game.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
stealth,
xbox 360
Thursday, April 7, 2011
Arkham City Multiplayer Was A Possibility
Batman: Arkham City is a game that won't have multiplayer and with good reason-it doesn't need it. Marketing game manager, Dax Ginn expressed that the idea of multiplayer was taken into consideration and may be possible in the series' future.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
multiplayer,
pc,
playstation,
ps3,
rocksteady,
stealth,
xbox 360
Friday, April 1, 2011
80% Of Arkham City's Story Is On The Streets
Batman: Arkham City is going to be a linear experience in a fairly open ended world. According to Rocksteady the majority of the game takes place out in the open.
Labels:
360,
action,
arkham city,
batman,
batman: arkham asylum,
batman: arkham city,
interview,
pc,
playstation,
ps3,
screens,
stealth,
xbox 360
Monday, March 7, 2011
David Hayter Explains The Origins Of Snake's Voice
Many of you know David Hayter not for his extensive work in Hollywood but for his voice work on the Metal Gear Solid series as protagonist Solid Snake. In this audio interview with Gamrfeed, Hayter talks about what games he's currently playing, his emotional experience with voicing Old Snake and the origins of Solid Snake's scruffy voice.
Labels:
audio,
interview,
metal gear solid,
metal gear solid 4,
mgs,
mgs4,
stealth
Sunday, February 27, 2011
A Glimpse At The Batman: Arham City Start Screen
Some of us can't get enough of Batman: Arkham City, if you're one of those people you're going to want to take a look at the elegant Batman: Arkham City press start screen.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
screens,
stealth,
video,
xbox 360
Tuesday, February 15, 2011
Batman: Arkham City Won't Have Multiplayer
You read that correctly, Batman: Arkham City won't have multiplayer. Of any kind, none whatsoever. No co-op, no versus.
Labels:
360,
batman,
batman: arkham city,
interview,
multiplayer,
pc,
playstation,
ps3,
rocksteady,
stealth,
xbox 360
Wednesday, December 29, 2010
Assassin's Creed: Brotherhood Writer Shares His Inspiration
Assassin's Creed: Brotherhood writer, Jeffrey Yohalem made strong political points in Brotherhood but now he's decided to share some of his inspiration for his narrative choices.
Labels:
360,
assassin's creed,
assassin's creed brotherhood,
brotherhood,
interview,
playstation,
ps3,
stealth,
xbox 360
Thursday, December 16, 2010
Assassin's Creed: Brotherhood Writer Dares To Be Political
Assassin's Creed: Brotherhood writer, Jeffrey Yohalem wanted to push videogame narrative into something more than a bunch of fake names pretending to have some kind of meaning. So he did and he used real names.
Labels:
360,
assassin's creed,
assassin's creed brotherhood,
brotherhood,
interview,
pc,
playstation,
ps3,
ubisoft,
xbox 360
Thursday, December 2, 2010
Batman: Arkham City Will Feature Side Quests, Factions
Batman: Arkham Asylum had one long side quest (the Riddler challenges) or a bunch of mini side quests, depending on how you look at it. What it certainly didn't have was Factions, a new feature of Batman: Arkham City. Sefton Hill, director of Arkham City, talks up both these topics in this interview.
Labels:
360,
action,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
stealth,
xbox 360
Batman: Arkham City's Villians Are Chosen For The Narrative
Batman is not only famous for his gadgets but also for his villains. As a comic book hero with some of the most interesting adversaries it would be easy to add a bunch of the them and call it a game but that's not what Rocksteady is doing.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
xbox 360
Tuesday, November 30, 2010
Batman: Arkham City Boss Battles Will Be Unique
Batman: Arkham Asylum is a great game but the boss battles were probably the lowest point of the game. Arkham City director, Sefton Hill wants to correct that in the sequel and make sure each battle is unique to each villian.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
xbox 360
Sunday, November 28, 2010
Batman: Arkham City Will Improve Combat
Batman: Arkham Asylum's Freeflow combat was a great part of an already great game. Sefton Hill, director of Arkham City, says the combat will be further improved in Arkham City with many new additions.
Labels:
360,
arkham city,
batman,
batman: arkham city,
interview,
pc,
playstation,
ps3,
xbox 360
Subscribe to:
Posts (Atom)



















